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A Simple Rubber Boat










Step 1. - Reset 3D Studio Max

Step 2. - Go to to the Top View

Step 3. - Go to the create menu, shapes
and select Line. Make sure that Initial Type and Drag Type
are both on 'corner': they are in the Creation Method roll-out of Line. This is essential, because we do not
want round or bezier corners.










Step 4. - Draw a line like I did (see image 1). It does not have to be exactly the same, but just make
it roughly like mine: you should take in mind that the lines have to run parallel with the grid lines (the vertical ones)
or else you'll get a very strange boat at the end! :)

Step 5. - Now go to the Left View

Step 6. - Select the Line again and go to the modify
panel. Click Sub-Object (Selection => vertex for Max 4 users) and select the two dots numbered 1 and 2 in
image 1.

Step 7. - Now move the two selected dots about 15 upwards (y-direction).










Now your image should look like image 2. The selected dots have a red circle around them.


Step 8. - Deselect the Sub-Object button again.

Step 9. - Go to the Front view to the geometry panel:
select Cilinder. Draw a cilinder with a radius of about 15 and a height of 480: do not worry if they aren't exactly
these values because you can always alter them later.

Step 10. - To make the cilinder these exact values, select it and go to the modify
panel. There you can change all the dimensions and segments.
Set radius to 15, height to 480, height segments to 100 sides to 20 and select smooth.

Step 11. - Now comes the trick with the previously made line and cilinder: PathDeform! This is an amazing
feature which let you slide a shape over a line: very handy indeed. So select the cilinder, go to modify
and select *Pathdeform as modifier, NOT pathdeform without the
asterisk! Select Pick Path and select the line as path. Then click move to path and your scene would have
to look like this:










Step 12. - Go to the Top View, select all objects and go the Display Panel
and click Hide Selected. Now that we have some order, go back to the
Create Panel alt='' / and make a new box of about LxWxH = 200, 130, 1
and set length segments to 4 (Remember? in the Modify Panel . Go back to
the Display Panel and Unhide by Name... and click Line01. Now that we
have the line and the box in our view, we can make the box 'follow' line of the outer tube.


Step 13. - Select the Box in the Top View and go to the Modify Panel. .
As modifier choose Edit Mesh. Choose Sub-Object (or Selection => Vertex for Max 4 users) and move the upper right
and left vertices (it's a box so select both vertices on both sides (not at the same time of course))!so that they
are lying exactly over Line01. The in the side view (still in Sub-Object mode) move the upper vertices
also 15 upwards (y-direction). When you have done that, the box should look like this:










Step 14. - Now unhide everything in the Display Panel,
select all objects and add a simple plain dark grey texture with a slightly higher Specular Level than normal: 50. Now
you should have an image that looks like this:










Step 15. - Add two planks: at the back so the water doesn't come in and one to sit on.
You can choose the size yourself, it does not really matter how big they are. I choose 30x132,5x1 for the back one and
40x130x1 for the one to sit on. This should be a piece of cake and therefore your perspective view should be looking
like this at the moment:










Step 16. - The last thing what we are going to do in this tutorial is making some cones
at the back because now the back is all straight and simple: not good looking. So go to the Front View and make
a new cone from the Geometry Panel . Put it at the back of one of
the ends of the cilinder and go to the Modify Panel and make the
right dimensions of the cone. I made the cone like this: Radius1 = 15, Radius2 = 8, Height = 25. Now copy this cone
by pressing your keyboard in this way: Alt, e, c, Enter and now you have cloned it (this can also be done by holding
the shift-key and select-moving the cone). Now move this one at it's right place (see image 7) and you are ready!










TAADA! This is the end of this tutorial. I hope you learned some useful things! After this basic
Rubber Boat, you could always add the details like an engine, row-spans, a rope along the side etc. just
(like Bob Ross said): add things that you like and make it a more complete boat. When you've done that,
then please send me your picture! I would love to see some resultsm












2001-2004 | Onno van Braam, EVOlution Design,








































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